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        <title>Transport Fever 2 Wiki modding:resourcetypes</title>
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        <dc:date>2023-07-25T12:00:21+00:00</dc:date>
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        <title>Model Definition (.mdl)</title>
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        <description>Model Definition (.mdl)

Models are stored in the ​.mdl​ format in the ​res\models\model\​ folder. The format consists of geometric information for different levels of detail (LODs) and metadata. For each LOD, there is a separate hierarchy of meshes with their animations, events, and materials. In general,</description>
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        <dc:date>2020-06-11T13:13:45+00:00</dc:date>
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        <title>Mesh Definition (.msh/.msh.blob)</title>
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        <description>Mesh Definition (.msh/.msh.blob)

The mesh files contain the threedimensional mesh information known as the actual 3D model. A mesh can consist of more than one submesh. This data is stored in a binary blob file that contains all the positions, orientations etc. of every vertex, edge and face. To tell the engine where the right information is stored in the binary blob file, there is a second file with indices.</description>
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        <dc:date>2022-04-06T16:31:49+00:00</dc:date>
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        <title>Material Definition (.mtl)</title>
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        <description>Material Definition (.mtl)

Materials are stored in the .mtl format in the res/models/material folder.

Overview

The format mainly consists of a list of properties. The material type (type) specifies the required set of properties (see below for a reference).</description>
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